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About The Artist
VICTORYLUODE
VictoryLuode is a digital artist whose work has served teams at Joy Element, Deep Blue Interactive, NetEase and MOREVFX, on titles including City of Silver, Infinite Lagrange, LifeAfter and The Wandering Earth 3.
I create scene and environment concept design for games and film — from worldbuilding to the final image, using light, proportion and narrative to make imagination believable.
Every piece is crafted and refined until it meets the standard I would use in my own real projects.
7+
Years in CG
Get in Touch
For scene & environment concept art, or game and film collaborations, feel free to reach out by email.
Email: victoryluode@outlook.com
Location: Guangzhou, China
Portfolio
Selected Works
0101 / Concept
Spaceship_03_01
0202 / Concept
Seeking in the Mall
0303 / Concept
Meow Encounter
0404 / Concept
City Atrium
0505 / Concept
Sky Guardian
0606 / Concept
Lost Ruins
0707 / Concept
Deep in the Lights
0808 / Concept
Escape from Louisville
0909 / Concept
Forgotten Corner_B
1010 / Illustration
Infinite Lagrange Key Art
1111 / Illustration
LifeAfter KV — Snow Train
1212 / Illustration
LifeAfter KV — Forsaken Village
Products
Tools & Designs
Blog
Learning & Sharing

Learning Path 2022
2022-03-19
A record of my 2022 learning journey — from the city series scene works to exploring ZBrush.

Some Thoughts on Self-Taught CG
2022-03-08
This learning roadmap is a fairly complete account of my personal learning journey — the path and lessons of self-teaching CG, in the hope that it helps others.
Get in Touch
For scene & environment concept art, or game and film collaborations, feel free to reach out by email.
Location: Guangzhou, China

